TITAN: NVIDIA TITAN Xp, NVIDIA TITAN X (Pascal) Quadro: Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000, Quadro RTX 3000, Quadro T2000, Quadro T1000 GeForce GTX: GeForce GTX 1660 Ti, GeForce GTX 1660 SUPER, GeForce GTX 1660, GeForce GTX 1650 SUPER, GeForce GTX 1650, GeForce MX250, GeForce MX230 GeForce RTX: GeForce RTX 2080 Ti, GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060 SUPER, GeForce RTX 2060 GPUs from the Turing architecture expose several Vulkan extensions giving developers access to advanced features like ray tracing and mesh shaders. NVIDIA provides full Vulkan 1.2 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first and second generation) and Kepler based GPUs. Fixed some window state transitions when using HDR Fixed an issue with ray tracing pipeline creating with pipeline libraries Fixed some issues with ray tracing queries Fixed memory alignment and type for ray tracing scratch memory Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU Added support for more acceleration structure vertex formats
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